Tuesday 19 August 2014

Late Excuse Watch - Video Prototype Statement



Late Excuse Watch Video Prototype
Statement of Delivery


The Late Excuse Watch concept in full:

The Late Excuse Watch is a compact technology delivering not only the time of day but a means to avoid messy confrontations when you are late for a meeting, event, or rendezvous.
Using the touch screen interface or a computer program with the LEW (Late Excuse Watch) plugged in; the user can input his or her calendar or meeting schedule with a map location of where it will be held. The device will sync itself to the correct time and alert the wearer when they have a schedule coming up.

Using an inbuilt Global Positioning System, the watch extrapolates its position when it is being worn and calculates whether the wearer will be able to get to his or her meeting destination on time. In the case that the wearer will not be able to make it, it generates a non-cliché and location specific excuse to use when the wearer turns up late.

This is a prototype to help alleviate tension and stress when you are late and cannot explain clearheaded as to why to either your workplace manager or friends.
Whether going to a party or attending a financial directors meeting, this watch will help you get out of tight confrontations.


Statement of delivery brief for Video Prototype:

The Late Excuse Watch is a compact technology delivering a means to avoid messy confrontations when you are late for a meeting or event. Using a GPS, the watch calculates whether the wearer will be late and creates a non-cliché excuse if so.

The purpose of such a prototype is to explore new ways to alleviate stress and allow an easy user interface to allow operation of the watch without causing the emotion it was intended to remedy.

The form of the prototype is a classy yet efficient wrist watch design. It incorporates a simple touch screen LCD display with a GPS locator to extrapolate time and location as to whether you will be late.


For testing the video prototype, we will initially be asking viewers input into whether the base concept is a florid one and whether it is achievable in the current technological state of development. We will also be instructing users on our beta plans for a simplistic interactive user interface, enabling our wearers of the device ease-of-use in inputting meeting/event times and locations.

When construction of the prototype idea and design began, my initial thoughts was something that could intimidate the wearer into changing behaviour and allow them to realise that repeated failure to meet requirements would result in a form of “punishment”. This was completely opposite to my final resolution which was to give the user/wearer motivation to solve their own social dilemmas. This is why we created this stylish watch that gives the wearer excuses to use when they are late for their meeting or event!


Vertical, Horizontal, and Diagonal Prototype Testing

Alarm Clock Smartphone App


Horizontal Analysis - Feature definition stage

This model covers little detail and outlines the features of the prototype
  • Requires smartphone running Application able Operating System
  • Set, Delete, Edit alarms and use custom tones or music
  • Consecutive alarming feature
  • "Snooze" the alarm
  • Shake device to postpone alarm
  • Stop alarm feature
  • Interface is color LCD touchscreen

 

Vertical Analysis - Functionality and  high detail stage


This model explains few features with high accuracy and detail ("depth"). It is the opposite axis opposed to Horizontal - where many features are listed with little "depth".
  •  Create alarm
    • Set digital or analog view style
    • Set hours, minutes, date of due alarming
    • Set repeated dates and times
    • Add or ignore additional alarms if primary alarm is neglected (excluding Snooze feature)
    • Enable or disable snoozing
    • Click create
  • Snooze
    • Shake device to activate
    • Postpones the alarm for 10 minutes
    • Rings again after 10 minutes, if not postponed, takes action according to the consecutive alarming ruleset.
  • Stop alarm
    • Drag slider on touchscreen interface
    • Deactivates current alarm at that time until next scheduled alarm according to the created alarm options in that alarm addition (can have multiple separate alarms).

Diagonal Analysis - Scenario outlining

This model focuses on an event of an end user where both functionality and features are utilised in explaining this role-play like prototype design.
______________
Get the phone out of a pocket. Touch the application to initiate.
Touch create new alarm, opens menu displaying options for scheduled repeated alarming and a select time/date criteria. Close this as an alarm already exists I recall. Click edit on the original alarm, adjust timeframe to 30minutes after 7am. Turn snoozing off and pressed "Finish" to end edit.
______________




Wednesday 6 August 2014

Mixed reality - prototyping techniques

The goal of a prototype is to form an idea's representation, its precision, its interactivity and its evolution (how long it will exist for).
Thus as a starting task to evolve out thinking in this manner we were assigned to take an object or appliance in our homes and redesign its features or operation to either make it more efficient (interactivity), easier to use, etc.

Some of my ideas included:

  • Holographic (LED projector) in an iPhone - "Interactivity to a new level"
 
  • Oven stove with light-up temperature rings around the hot plate - brighter and red for higher temperature (safety modification).


  • LCD Bathroom mirror, social media while putting on makeup (idea seemingly already taken)




By using mixed reality/virtual reality techniques, prototyping is taken to a whole new level since physical elements no longer need to exist but merely be depicted on a screen.

For my Video Prototype I used After Effects and motion tracking to do this, placing "excuses" on a watch screen mimicking what it would look like in a more finalised physical product!

    Saturday 2 August 2014

    What on earth is a prototype?

    Well, I'm glad you asked because I think a prototype is a systematic construction or beta of a future product/entity. It is a semi-developed and semi-deployed idea.

    What form can a prototype take you ask?

    • A spark of ingenious in one's mind
    • A design
    • A plan
    • Incomplete but cohesive information in a physical manner

     What are the needs for a prototype?

    • A brain
    • Something physical to visualise the idea
    • People, to admire it and make it fruitful with C&C (comments and critisisms)

    What is a prototype used for?

    • Visualisation
    • Testing new ideas or iterations of an existing product/entity.

    What is a prototype's purpose?

    • To access the validity of an idea
    • To lower or increase self-esteem
    • To see if the world has thought of everything already when you hear your idea is not unique.

    When do you create a prototype?

    • When you think you have a fruitful idea or concept to show and convey to others and yourself.