Wednesday 3 September 2014

WK6 OOP in AS3

The title rhymes, however, the language is not intuitive for a large percentage of people.

Action Script 3 for Flash (AS3) is object oriented thankfully, intuitive variable declaration ability, visible and human readable functions such as loops and arrays etc.

In our next prototype project we are required to utilise AS3 to build an interactive interface or game platform, for our social intervention device or game mash-up respectively.

In AS3 each object created has "Attributes" and "Abilities" and are made up of other objects.
This can be defined as a subclass, where some object extends some parent object or method.

In our interactive prototypes we must NOT focus on style of our designs primarily but their functionality. This means LESS IMPORTS! Thus, only import classes and other's work that we need (credited of course) to reduce loading pressure and minimise the project size.

This is of course the first of the future interactive prototypes, so it is required to work to some extent without worrying about its design for now.


In the next post we will focus on our idea, the Late Excuse Watch, starting with CRC cards. The steps to coding the prototype as laid out as possible.

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